← projects

games · sub-star

radiant_slice

tactical FPS systems in Unreal Engine 5 C++, with lag compensation.



readme

The systems of a tactical shooter, written in Unreal Engine 5 C++ to explore what competitive FPS games actually have to solve: hit registration across a network, a server-authoritative ability system, and movement precise enough to feel fair. Built from the player side of ~3,000 hours in the genre, aimed at the parts players feel but rarely see. these are the mechanics, not a game: there is no level, HUD or content.

artifact

simulated netcode: shots rewound by ping before the hit test runs.

signal log

built with

C++Unreal Engine 5

view repository →