graphics · sub-star
photon_tracer
multithreaded C++ raytracer.
readme
A raytracer written from scratch in C++. It traces light per-pixel to produce reflection, refraction, and soft shadows, and splits the frame across cores so rendering scales with the machine instead of pinning one thread.
signal log
- reflection, refraction, and soft shadows traced per-pixel.
- frame split across cores rather than rendered single-threaded.
- [ add a render time + sample count you are proud of ]
built with
C++
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